Dan Mycka started his career as a video game artist back in 1994 at Microprose Software, working on Sid Meier’s Colonization. He now has more than 21 years of experience in computer and console games, high end AS3 games, and mobile/tablet games. Dan is credited on 17 shipped titles, with work on more than 22 projects. Projects including Star Trek, Deep Space Nine: The Fallen, Buffy The Vampire Slayer, Star Wars, Episode III: Revenge of the Sith, and Command & Conquer 3: Kane's Wrath. Throughout his career, Dan has been involved in just about every aspect of art production including Concept Art, 3D Modeling, Texture Painting, Game User Interface, Graphic Design, and Marketing.